Internship Overview

In this 3 month internship, I worked under the Tencent Video Membership team as an interaction design intern. Our team is responsible for paid-content related experiences.

About Tencent Video

Tencent Video is one of the leading video streaming services in China with over 120 million paid subscribers. It has grown to become the largest online video platform in China in mobile daily active users. It is a basic part of Tencent’s ecosystem where resources synergize for strategic goals. 

 
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ALL screens below designed by me, unless otherwise noted.

Project 01

 

Movie Gifting Redesign

Every month, subscribers have chances to give away movies to friends to watch for free. The requirement was a small optimization to the movie gifting function, but I pushed it to a complete redesign of the function. 

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Type

Launched Project

My Role

Interaction Designer

Duration

2 weeks for design

Team

1 PM, 1 IxD, 1 Visual and Developers

Problem

When I received the requirement, the product manager stated the problem for me: 80% of users choose not to gift the movie to their friends halfway through the process.

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My Design Solution

During the design process, I conducted real testings with 8 users of different ages and synthesized three major types of users: firm, indecisive, and confused. Since there were many problems found during testings, I pushed it to a complete redesign of the function — host sending out the gift and guest receiving the gift.

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Creating Touchpoints

through the use of famous lines, awards and ratings.

 
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Unpacking the Gift

Gifting the movie and receiving the movie form a consistent, holistic experience.

 
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Not Just another Sharing Image

Explain the function first and attract users through a simple motion effect.

 
 

What You See Is What You’ll Get

What users see in the preview is what they will be sharing with their friends.

 
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More Movie Choices

Recommend other similar movies to attract new users to our exclusive content.

 
 

Adapted to the Screens

Offer the most immersive and seamless sharing experience.

 
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Project 02

 

New Mode of Content Subscription

The new mode allows users to buy extra episodes to watch ahead on the basis of paid subscriptions. The requirement includes an in-app purchase function and a mobile campaign webpage.

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Type

Launched in Summer 2019

My Role

Sole Interaction Designer for mobile end

Duration

3 weeks for design

Team

3 PMs, 2 IxDs, 1 Visual, and Developers

 

How to balance and integrate user needs with business goals?

 

Project Outcome

The new subscription model launched and lasted for one week in August 2019, earning 156 million CNY (around 23 million USD) total profits.

For the convenience of understanding, I translated it into English down below.

Design Process

During the two weeks interaction design process, I iterated over 10 versions. I had to balance the needs of different stakeholders: users (good purchasing experience), the company (profits and future market share), developers (reusability of components).

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Launched Version

There is a visual designer who worked on the final visual design of the actual launched version.

 

 User Feedback

After the project was launched, I conducted a small group survey of fan clubs with 50+ people and in-depth interviews with 6 people. Then I made an improved version in my spare time, trying to fix usability problems for future development.

 
 

Design Outcome

The same interaction model has so far been applied to 50+ dramas. My improved version inspired subsequent changes.

My version of the design not only paved a solid foundation for future developments but also affected the design for similar functions on the market, such as the versions done by competitors iQiyi and Youku.

My version of the design not only paved a solid foundation for future developments but also affected the design for similar functions on the market, such as the versions done by competitors iQiyi and Youku.

Internship Takeaways

01 Limited Time vs Good Experience. To train my acuity of recognizing good and bad design.

02 We have to balance business goals and user needs. Think deeply about the essence of the business model and integrate it into my design.

03 Communicate efficiently with colleagues and persuade product manager and leaders to support my version with solid reasons.

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