Happy Project

is a bio-responsive mental health program that helps to manage stress and anxiety.

 
 

Team

Individual Project

Type

Student Work

Duration

3 Weeks

Tools

Sketch, Illustrator, After Effects and Premiere

Painpoints

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What if stress is measurable?

 
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Watch offers short term exercises; phone provides long term reflections

 

Program based on the professional model for psychological treatment — to notice, engage, refer and discuss.

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The goal is to minimize the circle.

 
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01 Prepare with Right Information 

The onboarding process helps user to have a correct and approachable understanding of stress and anxiety.

 
 
 

02 Timely Exercises  

Watch offers timely and instant help based on biological monitoring.

 
 
 

03 Edit Journals

Quick and easy journal entries can also be edited on the phone.

 
 
 

04 Emotional Reflections

Quick journals allow users to record, recall and share happy moments to have a better emotional reflection of mental state.

 
 
 

05 Rational Management

Daily, weekly, monthly and yearly data interpretation and guidance, allowing more objective reflections.

 
 
 
 
 

Design Process

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Inspiration from Daily Life

"OMG I just stayed up all night for my final" "I just had 2 hrs of sleep these two days." ... ...

When stress and anxiety become popular topics, even when we say hi to each other in college or the workplace, something isn't right. Therefore, I decided to take a closer look at the phenomenon.

 01 Early Exploratory

Once I defined the direction — mental health management for young people, I conducted a series of exploratory research such as secondary research, surveys, and literature reviews.

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02 Focused Exploratory

I conducted closer interviews with 6 target audiences and found that people share a similar stress curve: stress and anxiety build up in a pattern as deadlines come.

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Design Brief: a series of services / experiences that facilitate mental health well-being.

 
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 03 Early Generative

I listed all the possible ways to ease and manage stress / anxiety, which I gathered from earlier research. Then I tested these features on 10 target users and kept the most efficient and effective ones.

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04 Generative and Evaluative

With my prototypes, I received several rounds of walkthroughs and feedback from friends who individually, participated for 30 minutes. However, there are two major concerns were mentioned repeatedly by users.

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Potential Concerns

 

a. Tech Advancement: when technologies are advancing rapidly, do we feel comfortable catching up with them all the time?

b. Data Security: is it a good sign that the computer knows us and even our emotions better than ourselves.

 

05 Discursive Reflection

 I decided to design images of hypothetical uses of technology in the year 2040, including advanced, pervasive screens, AI cameras that take perfect photos, AI tableware that show the calorie intake of our meals, and real-time monitoring and surveillance of people’s private lives.

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Advances in technology add convenience by necessarily disturbing what’s familiar to us.

 

How can designers connect new technology and familiarity? Should we be more considerate and careful when designing for high tech?

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